We Have a Release Date!

WE HAVE A RELEASE DATE! Songs of Glimmerwick launches September 30th, 2026. It’s been a long journey and we can’t wait for you to finally explore Glimmerwick. Mark your calendars! Don’t forget to wishlist if you haven’t already, and see you at the Etchery!

NPC Life Scheduling and AI + Demo Incoming!

This devlog is all about the secret lives of Npcs. How we make them feel alive, how we manage all of them, how we control where they go and what they do, and things we’ve learned about npc ai over the last decade and making two big games with lots of lively characters.

I also make a very special announcement in the video! If you don’t want to watch, it’s about our DEMO! Our demo is coming very soon ladies and gentlemen! Stay tuned!

More Devlogs!

Hey everyone! It’s been a while. Do people still read this blog? Do people still use RSS? And if so does the feed even still work? I have no idea! This website has been through some stuff. You know, for something absolutely everyone has to use, the internet sure is a house of cards. I’ve been through SSL certificate issues, my host randomly breaking stuff (all kinds of stuff!), wordpress dependency issues and code rot… But as I scroll through my old blog posts, as infrequent as they are, I realized this blog is a chronicle of my whole damn life. This blog has been going for ten years. So I’m not gonna stop now!

Despite our relative quietness from a public-facing perspective (“are you dead?” the people ask), we are still full steam ahead on Songs of Glimmerwick. Everyone in this industry knows how much work and focus it consumes to keep the hype machine going. So we’ve just chosen to not try. Just heads down working on this world, building something to eventually knock some socks off! I have been putting out meaty devlogs periodically on our YouTube channel. If you haven’t watched them check them out (if you’re okay with some mild spoilers)!



We’re Starting a Video Devlog!

Hello everyone!

Development is going strong, but release is still a ways off. To tide you over in the meanwhile, we’re starting a devlog! In this series of videos we’ll cover what we’ve been up to, behind the scenes clips of our process, as well as some philosophy and just generally things we think about when designing the game. We hope you like it!

And please feel free to subscribe to our channel on YouTube if you want to catch the future devlogs! And of course liking and subscribing helps us out in the YouTube algorithm so we’d greatly appreciate it!