We now have a Steam store page! It would mean the world to us if you go wishlist and/or follow the game there! Plus then you won’t miss its release :). Another way to ensure you don’t miss release is to sign up for our email notification list, so you get an email when the game comes out (we won’t send you anything else, just a release notification). With the release of our steam page comes an updated trailer, which you can watch on the store page, or embedded below. Since so much has changed since our initial announcement, I wanted the trailer to reflect all our updates. We now have full voice acting and lip sync after all! I’ve updated almost all the shots, and replaced some with new ones. Now that Jaclyn is helping me art the world, many areas have more tender loving detail.
It’s been about six months in the dark, and I think its time I showed people. I’m making a game about exploration for exploration’s sake. In most open-world RPGs indeed you explore, but it doesn’t quite feel like you’ve found anything unless there are things to kill there. The rewards received are almost invariably items with which to kill more effectively. Even side professions often yield rewards that aid you in killing one way or another. To put it technically, I’d like to attempt to make a game where the core reward loop is exploring itself. Exploring rewards you with things to help you explore more. As the combat in other RPGs can be a worthy experience itself, rewarded or otherwise, traversing the environment will be the worthy experience in Eastshade. I have some ideas about how I might make a world interesting without combat, but I’d be delusional if I held any certainty about it all working the way I plan. There are likely going to be changes along the way, and what I end with may not be what I initially set out to make (I’ll be elated if I can manage to end with something at all). I invite anyone reading this to come on this journey of making something weird with me, perhaps to see it turn into something worthy, or perhaps to see it train-wreck spectacularly.