A story-driven witch academy RPG where magic is cast through music.
About the Game
The land of Glimmerwick is well known for its university of magic – and as luck would have it, you’re already enrolled! In this woodland fantasy world playing music is the secret to casting spells. Ancient songs make garden work a breeze, and they’re also key to exploring every corner of the island. With your trusty flute and songbook at your side you’ll attend classes and join after school clubs, make friends with classmates and townsfolk, and uncover Glimmerwick’s many oddities and mysteries – all while enjoying a year of seasons, festivals, curses, and witchy hijinks in this peaceful, story-driven RPG.
RPG Style Quests
Unfolding narrative quests with a focus on unique characters and story.
Tend the University Garden
Plant the mundane! Grow the arcane! Summon up clouds to bring forth the rain!
Every Song a Spell
Use the power of music to speak with the trees, enchant tools to work all by themselves, raise the earth to surmount natural impasses, and more!
A Lively World
Classes to attend, mysterious rumors, local drama, and bustling festivals — The students, staff, townsfolk, and spritely creatures of Glimmerwick have rich stories and lives.
Fully Voiced
Dialogue is brought to life with fantastic performances for every character major and minor.
Character Progression
As you gain experience in your adventures, choose from skills which will help you garden, trade, or acquire special abilities, like speaking to frogs!
Customizable Appearance
Choose how you look.
Extra Curricular Activities
There’s lots to do in Glimmerwick outside of classes – explore the island, try out for the mothracing team, dive for seashells, or join the Green Sprites on forest expeditions.
Presskit
Email Notification Signup
Receive a single email upon the release of Songs of Glimmerwick.
Contact
For media inquiries: EastshadeStudios@playertwopr.com
Otherwise you can in touch with us at
About the Developer
Following the success of the first-person traveling painter-adventure Eastshade, we have set out to make something a little different from our debut title. Our core team consists of married couple Jaclyn Ciezadlo (game director, lead designer, lead artist) and Danny Weinbaum (programmer). We remain committed to making games that feel like true places, and exploring the ocean of game design outside of combat.
FAQ
When is it coming out?
This is how we handle release date: We work on the game until we have the content we want and the game is solid enough to play through, and then once we’re certain we can finish in time for it, we officially announce an actual release date. As of yet we have not announced a release date!
What platforms will it be on?
PC for sure, and planning for consoles as well (which ones we can’t confirm for certain yet).
Does the game have a main story?
The game has both a main story, and a plethora of smaller stories as you learn about all the characters of Glimmerwick. The magic source of the island is fading. The forest is dying. It’s someone’s fault. But who’s? The people of Glimmerwick seem to have differing opinions about that.
How big is your team?
Our development team consists of three full-timers at the moment: lead designer and artist Jaclyn Ciezadlo, technical director Danny Weinbaum, and programmer Jennifer Hide. We also continue to work with our long-time composer Phoenix Glendinning for music.