Currently, I’m diligently at work on the dynamic night and day cycle for the game world. Soon I hope to have a video showing, among other things, the ominous celestial eclipses that happen twice a day on this strange planet. Of you who have taken interest in Eastshade since its humble unveiling two weeks ago, I know at least some are eager to see a video! But for now I’ve only this single morsel.
It looks really beautiful already ! Hard to beleive it’s a one-man job ! Congrats and best of luck for the furture, I’ll follow your progress closely. :)
Everything is looking great!
What engine is this in? Unity or Unreal? Did you model the vegetation or are they assets?
Thankyou! Its Unity. I made all the models and textures myself.
Very interesting. What approach did you make the day-night cycle?
I was tested one system where it use a “sphere” which cover the whole terrain.
I’m using three massive spheres that enclose the entire terrain, as you say. Each sphere is like a layer of the sky. The first sphere is the cloud layer, which rotates to simulate cloud movement. The 2nd is like the stratosphere, which is just a gradient haze. The farthest sphere is distant space, which is mostly pure black with some tiling tiny star noise. The larger celestial objects (like the moon and prominent stars) are actual geometry which lie between the stratosphere and distant space layers. The movement, colors, and opacity of these layers are referenced and driven by a central script that has a custom GUI for modifying them all in one place easily.
That’s nice.
How about the terrain?
I like what I see already. :)
The height map is generated in world machine.