It’s been about six months in the dark, and I think its time I showed people. I’m making a game about exploration for exploration’s sake. In most open-world RPGs indeed you explore, but it doesn’t quite feel like you’ve found anything unless there are things to kill there. The rewards received are almost invariably items with which to kill more effectively. Even side professions often yield rewards that aid you in killing one way or another. To put it technically, I’d like to attempt to make a game where the core reward loop is exploring itself. Exploring rewards you with things to help you explore more. As the combat in other RPGs can be a worthy experience itself, rewarded or otherwise, traversing the environment will be the worthy experience in Eastshade. I have some ideas about how I might make a world interesting without combat, but I’d be delusional if I held any certainty about it all working the way I plan. There are likely going to be changes along the way, and what I end with may not be what I initially set out to make (I’ll be elated if I can manage to end with something at all). I invite anyone reading this to come on this journey of making something weird with me, perhaps to see it turn into something worthy, or perhaps to see it train-wreck spectacularly.
Hi. The game looks like it will be a nice game. Do you plan to sell it or maybe kickstart it? Also, the “About” page is about the game, but there is nothing about you… maybe add a little something there, like your name? Looking forward to playing it :)
I do plan on selling it. I’m not sure about a kickstarter at this point. You make a good point. I’ll have to add some information about myself and the team.
This is looking fantastic!
Looking forward to see it evolve.
I must say this is looking very good and hats off to getting great visuals out of Unity. I will be keeping an eye on this project and look forward to being able to play it. Being a Unity based freelancer I would be very interested in reading technical details about your process and tools.
Mind you also just as happy to look at the great art! ;-)
Keep up the great effort.
Cheers.
This looks amazing! The exploration is a part of games that I have always loved. Is there anyway to get a personal look at the game through and alpha/beta gameplay version?
Hi Kenneth! I feel the same as you about exploration. I’m in early development right now, so its not in what I would call a playable state yet, but I’d be very much obliged if you were to check back here every once in a while to see it develop!
That I will do! Can’t wait to see more!
Incredible work and a great approach – exploration for its own sake. I’m looking forward to exploring this.
Thanks! I’m very glad to hear it.